![]() The player can choose a bot skill level (anywhere from "Novice" to "Godlike") or set it to automatically adjust to the player's performance. UT is known and widely praised by critics and players alike-primarily for its bot A.I., the product of programmer Steve Polge who had earlier risen to fame by designing the Reaper bot for Quake II, one of the earliest examples of an effective deathmatch bot. ![]() Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players. For team matches, bots are again used to fill the roles of the player's teammates. The game's single-player campaign is essentially a series of arena matches played with bots. Unreal Tournament was designed as an arena FPS, with head-to-head multiplayer deathmatches being the primary focus of the game.
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